I’m going on Holiday !


From Saturday the 13th to March the 2nd I’m on holiday. I’m heading to Tokyo and camping in a hotel room for 2 weeks. Urban touristing. The sights I see will be the concrete and kitsch of the Tokyo MegaCity. I’ll be posting photos and a few posts no doubt. And I still have to finish my experimental gamplay entry for the month. So I’ll be doing stuff. But nothing serious. To kick that off there is another photo after the jump (click the post to see).

Dumping Screenshots from Unity

This might come in handy to a few people so I thought I’d post it here. This is just a dead simple script for taking a screen shot of a Unity Project. Add it to a gameObject and watch it drop out frames.


Right click and save this file -> save_me_some_frames

The coolest thing I read last week

The timing pulses in question can be thought of as places in the transmitted wave trains where there is a particular phase reversal of the circularly polarized electromagnetic signals. At such places the electromagnetic field tensor passes through zero and therefore provides relatively moving observers with sequences of events that they can agree on, at least in principle.

from “Relativity in the Global Positioning System” by Neil Ashby

Really that paragraph has everything. Timing Pulses. Wave Trains. Phase Reversal. Tensor Fields Passing Through Zero. Seriously it’s amazingly cool. I can barely comprehend what it’s on about, and that’s just from the introduction. But it just emits a level of sci-fi geekery that you rarely find. Just one of the daily gems I get from twitter. Specifically from Nick Porcino (Meshula), go follow him.

I now have to go make something where a tensor field passes through zero.

Experimental gameplay entry


This is my entry in the Jan 2010 comp running over at experimentalgameplay.com. The theme was 100 things. You can play it at the link below.


◊ → Ο

The game is called theFIELD. And it’s quiet meditation on cube collection. Turn the lights down, breath, relax and push some cubes.
Controls are UP DOWN LEFT RIGHT and SPACE. Hopefully their use will be obvious.

So far it’s taken about 5 days to get it to this point. I got the gameplay nailed down in the first day and then it’s been tweak this, tweak that for 4. I even spent half a day on a possibly pretentious title screen (but there are 100 letters in the title). The music is by the wicked Joel (JiveMaster) Bird

I must give a big “dude your awesome” to Shawn Eustace, who when I asked for comments gave me a page of things I didn’t even see.

Comments and criticism are warmly encouraged.

I’m not sure how I feel about that.

visits from odd groups

On the day I was uploading a LOT of very old images to flickr I got a LOT of visits from a yahoo group called “ladies in costume”. They were very focused on a few images that I had of Jamie who wore the TY mascot back in 2002. Well that makes sense really, that is what their group is into.

The creepy part about it was back in 2002 when I was the spotter for that costume at E3, I had my first run in with a furry. There was a guy who kept coming around to the booth, not interested in the game but taking a lot of photos of the suit. I popped over, said hi and started the creepiest conversation ever.

He told me about his hobby (I was innocent at the time). He asked about the TY suit. The girl in the suit. How long she could stay in the suit. He boasted about how long he could stay in his suit, and then proceeded to show off a large number of photos of his suit. He even had a badge photo of it. And then his friends suits. And him in his suit. And him with his friends in their suits with him in his suit. And then I think I got rescued and had to walk away.

I don’t think this situation is like that situation. But some memories you just can’t repress enough.

It’s time for a change.


frame-0141 by matt ditton (AKA polymonkey)

2010 is going to be a big year. On Monday I start a new job. I’m going to be looking after this. I have no idea why there is a ninja on that page. But it sets an interesting tone.

To mark this special occasion I am gutting www.polymonkey.com. Over the next week it will be changed. I bought a new domain www.thequietvoid.com and the polymonkey_code blog will be moving over there. The polymonkey domain is going to shift to be the one thing I never got around to making. A portfolio site.

So with that I’m drawing a line under polymonkey_code. All previous posts and all future posts will live over on the quiet void. In the coming days a redirect will be turned on to move all the traffic over to there.

Always the monkey, MattD

POST EDIT: welcome to the quiet void.

Another Unity Test

In which we try a second method of showing Unity work on a wordpress blog. This one wasn’t hard at all.

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Unity Test

In which I test the uploading of a Unity Scene. How hard can it be?

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Code Test

In which I post some code as a test of the new site.

[cce lang="java" ]
void runThusAndExit(){

for(int i = 0; i < 2010; i++){

print(“In case you missed it, this is a test.”);





New Year, New Library

F32 yeah enbiggen

As part of getting ready for my new job, I’m in the process of publishing a lot of the common code that I’ve been using over the years and I thought why not start a collection. And so the very humble and small PolymonkeyLibs begins.
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