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	<title>pings from the void</title>
	<link>http://thequietvoid.com</link>
	<description>· )  -) --)  ---) ----)</description>
	<lastBuildDate>Fri, 26 Feb 2010 15:14:34 +0000</lastBuildDate>
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	<item>
		<title>Nearly over. Nearly home.</title>
		<description><![CDATA[
a Pollock via iPhone and Pollock via Pollock by matt ditton (AKA polymonkey)

Tomorrow is Saturday and it&#8217;s really my last day of holiday. Sunday I&#8217;m getting a tour of the TOKYO GEIJUTSU DAIGAKU new media department from my old processing buddy Saito. I get the plane home on Monday, touchdown Tuesday and stand up in [...]]]></description>
		<link>http://thequietvoid.com/archives/409</link>
			</item>
	<item>
		<title>Did I mention it&#8217;s cold in Tokyo!</title>
		<description><![CDATA[
Guess what they sell ? by matt ditton (AKA polymonkey)

We&#8217;ve been here a day and it&#8217;s raining. Which is better than the snow that was falling when we first got here.  If you follow the link above, I&#8217;ve started a flicker set with all the photos. Off to get some lunch and avoid the [...]]]></description>
		<link>http://thequietvoid.com/archives/404</link>
			</item>
	<item>
		<title>I&#8217;m going on Holiday !</title>
		<description><![CDATA[
050908_01_Tori_gates by matt ditton (AKA polymonkey)

From Saturday the 13th to March the 2nd I&#8217;m on holiday. I&#8217;m heading to Tokyo and camping in a hotel room for 2 weeks. Urban touristing. The sights I see will be the concrete and kitsch of the Tokyo MegaCity. I&#8217;ll be posting photos and a few posts no doubt. [...]]]></description>
		<link>http://thequietvoid.com/archives/395</link>
			</item>
	<item>
		<title>Dumping Screenshots from Unity</title>
		<description><![CDATA[This might come in handy to a few people so I thought I&#8217;d post it here. This is just a dead simple script for taking a screen shot of a Unity Project. Add it to a gameObject and watch it drop out frames.
……•↓……•↓……•↓……•↓……•↓……•↓
Right click and save this file -&#62; save_me_some_frames
]]></description>
		<link>http://thequietvoid.com/archives/381</link>
			</item>
	<item>
		<title>The coolest thing I read last week</title>
		<description><![CDATA[
The timing pulses in question can be thought of as places in the transmitted wave trains where there is a particular phase reversal of the circularly polarized electromagnetic signals. At such places the electromagnetic field tensor passes through zero and therefore provides relatively moving observers with sequences of events that they can agree on, at [...]]]></description>
		<link>http://thequietvoid.com/archives/373</link>
			</item>
	<item>
		<title>Experimental gameplay entry</title>
		<description><![CDATA[
theFIELD by matt ditton (AKA polymonkey)


This is my entry in the Jan 2010 comp running over at experimentalgameplay.com. The theme was 100 things. You can play it at the link below.
theFIELD
◊ → Ο

The game is called theFIELD. And it&#8217;s quiet meditation on cube collection. Turn the lights down, breath, relax and push some cubes.
Controls are [...]]]></description>
		<link>http://thequietvoid.com/archives/355</link>
			</item>
	<item>
		<title>I&#8217;m not sure how I feel about that.</title>
		<description><![CDATA[
visits from odd groups by matt ditton (AKA polymonkey)

On the day I was uploading a LOT of very old images to flickr I got a LOT of visits from a yahoo group called &#8220;ladies in costume&#8221;. They were very focused on a few images that I had of Jamie who wore the TY mascot back [...]]]></description>
		<link>http://thequietvoid.com/archives/353</link>
			</item>
	<item>
		<title>It&#8217;s time for a change.</title>
		<description><![CDATA[

frame-0141 by matt ditton (AKA polymonkey)

2010 is going to be a big year. On Monday I start a new job. I&#8217;m going to be looking after this. I have no idea why there is a ninja on that page. But it sets an interesting tone.
To mark this special occasion I am gutting www.polymonkey.com. Over the [...]]]></description>
		<link>http://thequietvoid.com/archives/345</link>
			</item>
	<item>
		<title>Another Unity Test</title>
		<description><![CDATA[
In which we try a second method of showing Unity work on a wordpress blog. This one wasn&#8217;t hard at all.
&#60;‹←·•·→›&#62;

This version is using ShadowBox.js as a method of showing the unity piece.  So no embedding, it&#8217;s just linking to another page. It&#8217;s actually the exported page from a unity web build. Well I [...]]]></description>
		<link>http://thequietvoid.com/archives/95</link>
			</item>
	<item>
		<title>Unity Test</title>
		<description><![CDATA[
In which I test the uploading of a Unity Scene. How hard can it be?
‹‘−’›

Please view the full post to see the Unity content.


Getting this working took 4 hours. Not the scene. Just the posting to the web part. I&#8217;m not getting that time back.
But for all who come after, know this. thequietvoid is hosted [...]]]></description>
		<link>http://thequietvoid.com/archives/35</link>
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