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	<title>pings from the void &#187; obj</title>
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	<description>· )  -) --)  ---) ----) ------) ---------) --------------)  --------------------)</description>
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		<title>Objloader version 014 up on google code</title>
		<link>http://thequietvoid.com/archives/194</link>
		<comments>http://thequietvoid.com/archives/194#comments</comments>
		<pubDate>Fri, 11 Jul 2008 14:16:09 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[obj]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=194</guid>
		<description><![CDATA[Now with VBO! One piece of advice for all who come after me. When dealing with arrays in opengl, remember that the stride of an array IS IN BYTES. That&#8217;s right F**KING BYTES. One Float is 4 bytes. to get to the second element in a float array you need to skip 4 bytes. Motherfu&#8212;-. [...]]]></description>
			<content:encoded><![CDATA[<p>Now with VBO!</p>
<p>One piece of advice for all who come after me. When dealing with arrays in opengl, remember that the stride of an array IS IN BYTES. That&#8217;s right F**KING BYTES. One Float is 4 bytes. to get to the second element in a float array you need to skip 4 bytes. Motherfu&#8212;-.</p>
<p>Seriously I spent about 8 hours on that bug. Just another example of information so common knowledge I knew nothing about it. Opengl you are a fickle mistress.</p>
<p>mattD</p>
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		<title>We&#8217;re up on google code</title>
		<link>http://thequietvoid.com/archives/205</link>
		<comments>http://thequietvoid.com/archives/205#comments</comments>
		<pubDate>Fri, 28 Mar 2008 14:27:23 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[obj]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=205</guid>
		<description><![CDATA[In the last week I&#8217;ve been putting the two libraries I&#8217;m involved in up on google code. So the OBJLoader and the Collada Loader both have nice safe source controlled homes. Over the coming weeks I&#8217;ll be making sure that all documentation and examples are also up on google code. the OBJLoader the Collada Loader]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/polymonkey/2119707753/"><img alt="city lights river view" src="http://farm3.static.flickr.com/2032/2119707753_37c9195e3d.jpg" title="city lights river view by matt ditton (AKA polymonkey), on Flickr" class="aligncenter" width="500" height="446" /></a></p>
<p>In the last week I&#8217;ve been putting the two libraries I&#8217;m involved in up on google code. So the OBJLoader and the Collada Loader both have nice safe source controlled homes. Over the coming weeks I&#8217;ll be making sure that all documentation and examples are also up on google code.<br />
<blockquotes></blockquotes>
<pre>the <a href="http://code.google.com/p/saitoobjloader/">OBJLoader</a>
the <a href="http://code.google.com/p/polymonkey-collada-importer/">Collada Loader</a>
</pre>
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		<item>
		<title>June. Quick year so far.</title>
		<link>http://thequietvoid.com/archives/230</link>
		<comments>http://thequietvoid.com/archives/230#comments</comments>
		<pubDate>Mon, 25 Jun 2007 11:08:29 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[new house]]></category>
		<category><![CDATA[obj]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=230</guid>
		<description><![CDATA[Time is moving faster. But I think I&#8217;m getting a lot done. Living in a new house now. That has taken up the majority of my time this year. Beautiful place. It even has it&#8217;s own Half-Life pipe. (It makes sense if you can see the view out the back door) And I&#8217;m doing a [...]]]></description>
			<content:encoded><![CDATA[<p>Time is moving faster. But I think I&#8217;m getting a lot done. Living in a new house now. That has taken up the majority of my time this year. Beautiful place. It even has it&#8217;s own Half-Life pipe. (It makes sense if you can see the view out the back door)</p>
<p>And I&#8217;m doing a lot more coding. In fact one of my happy achievements this year has been the work on the  <a  href="http://users.design.ucla.edu/~tatsuyas/tools/objloader/index.htm" target="_blank">obj loader</a> for  <a  href="http://www.processing.org" target="_blank">processing</a>.  <a  href="http://users.design.ucla.edu/~tatsuyas/" target="_blank">Saito</a> (the creator of the library) asked me help out with the upkeep of it. Not bad for a photographer.</p>
<p>Also for anyone interested in studying art in computer games, QCA is starting up a 3 year degree in it next year. I&#8217;ll be helping with the writing and teaching. I&#8217;m really looking forward to it.</p>
<p>Also  <a  href="http://www.freakdesign.com.au" target="_blank">freakdesign</a> has been hard at work on the new front end for the site. It looks rather spiffy. and you might even be reading this on it.</p>
<p>MattD</p>
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