Processing vs. Unity

Recently I’ve been using Unity3D. And I’m impressed. I’ve been working in game engines for about a decade and I’ve never encountered one that is so easy to use. It’s got basically everything you need, integrated with any package you’d want to use, and you can get a license for $200. That is amazing.

Because I’m also teaching it I’ve been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it’s Java under the hood). and here it is..

Processing_vs_Unity