Minecraft vs Starcraft. Some research.

I’m giving a talk in a couple of months on the very weird state of the games industry. So I’ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek in July is the Starcraft launch date)
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Vector Image Fields

The video explains most of the process. And it’s a couple of months old now but I keep forgetting to add it here. So here it is.
Also there are images in the details post.

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Freeplay is in 10 days

If you haven’t heard, Freeplay is going to happen in Melbourne in about a week and half. It’s turning into a pretty significant event. Not only because of the stellar lineup of people. Not just because most major game conventions in Australia are slowly dying. But for me it’s the way the talks have been put together. Grab a bunch of people and take them out of their comfort zone. Then put an audience in front of them. What could go wrong.

Why am I mentioning this? Well I’m on a panel called “101 things I learnt in Game Design School”. The idea comes from this book, which is a personal favourite of mine (buy it, it’s really good). The way it’s working is that all the Freeplay speakers (there are about 600,000 of them) offer a thing they learnt. And then we panel about them. The last bit is a little hazy but Helen assures me that it’s under control.

Before my friends get out the pitchforks, it wasn’t my idea. I’m not a game designer. And I never went to a Game Design School. But I do run one (which might be the only reason I’m on the panel) and I hang around a lot of Design people so I’ve leached a lot of ideas though the years.

As prep I sat down to see if I could write out 101 things that I actually do know. I present them below as a way of throwing myself at the mercy of the court. If I’ve learnt anything it’s because people much smarter than I already figured it out and shared it with me. This talk is for them.

Click Details to get the list.

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GCAP 2008 – Videos from my talk

These are videos of some the software that I showed off at GCAP

Drawing With Strings from matt ditton on Vimeo.

HeightField Demo from matt ditton on Vimeo.

Particle System Demo from matt ditton on Vimeo.

Slitscanning Workspace Demo from matt ditton on Vimeo.

Space Invader Class from matt ditton on Vimeo.

GCAP 2008 – Slides from my talk

On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I’ve had through the year while teaching processing.

It’s also got a few tips on how to write code for other artists in your team to use. The whole thing went over well, and as promised here are the slides from the talk. If I’m really lucky maybe I can get a recording of it.

the link to the doc

Japan 05 – Day TGS

The day after TGS. I came, I saw, I gave my talk. The industry here is really different from the west. E3 and TGS are a world apart. I paid a fortune to get into a meet and greet. I met the CEO of Capcom. I made him laugh and I got his business card. It’s a beautiful card.

We flaked out today and took it easy. I am totally stuffed. I’m going back tomorrow to watch the fans.


P.S. yeah I bought that camera from 2 posts ago. The pile of things to bring back home is huge. It is phat loot. It is pirate plunder from the orient.

Japan 05 – TGS -1 day

I’m in Tokyo. it’s cheaper here than Kyoto. And yet there is so much to buy. I’m damn tired. This holiday isn’t very relaxing. Going to Studio Ghibli today and then having dinner for my talk tomorrow. I’ll be a lot more relaxed when that’s over. Update soon. When I get a chance to breathe

Japan 05 – Day 05 (extra)

Oh yes. She will be mine.

At least I’m doing something not 3d

This is Tamsen. This image was part or the TimeLight exhibition last year. Well next month it’ll be on display at the Prometheus Award. Rock up and say hello. I’ll be in the corner drinking and muttering how photos never win these things…

*update, written much later*
No I didn’t win but a photo did. How awesome is that. And I did sell the piece.

AEAF- This place is not for you.

I’m in Sydney for the Aeaf and I have the distinct feeling that Computer Games are not their primary focus. In fact I feel quite out of place. Warren Ellis said it best

“Speaking at a convention where you don’t know anyone sucks arse”
(Well he said something like that)

Went to the award dinner last night and polar express won best-animated film. I overheard the guy next to me say.

“What do you know, the train of the dammed picked something up. They spoke here this morning right?”

And then I went back to bed.