If you haven’t heard, Freeplay is going to happen in Melbourne in about a week and half. It’s turning into a pretty significant event. Not only because of the stellar lineup of people. Not just because most major game conventions in Australia are slowly dying. But for me it’s the way the talks have been put together. Grab a bunch of people and take them out of their comfort zone. Then put an audience in front of them. What could go wrong.
Why am I mentioning this? Well I’m on a panel called “101 things I learnt in Game Design School”. The idea comes from this book, which is a personal favourite of mine (buy it, it’s really good). The way it’s working is that all the Freeplay speakers (there are about 600,000 of them) offer a thing they learnt. And then we panel about them. The last bit is a little hazy but Helen assures me that it’s under control.
Before my friends get out the pitchforks, it wasn’t my idea. I’m not a game designer. And I never went to a Game Design School. But I do run one (which might be the only reason I’m on the panel) and I hang around a lot of Design people so I’ve leached a lot of ideas though the years.
As prep I sat down to see if I could write out 101 things that I actually do know. I present them below as a way of throwing myself at the mercy of the court. If I’ve learnt anything it’s because people much smarter than I already figured it out and shared it with me. This talk is for them.
Click Details to get the list.